Ascend to your rightful place among the GM gods...
Off Rails Adventures are built specifically for the aspiring GM. No more days of preparation, memorizing the Dungeon Master's Guide, or asking your party to wait while you "look something up."
...without spending the time or money.
Tokala.
A new Fifth Edition campaign setting ready for
your players to explore...
Destinations brimming with life and
wonder...
New spine-chilling enemies, waiting
to tear your party apart...
And of course, a multitude of characters
for your players to befriend or battle.
You can finally set the sourcebooks aside.
Stop worrying about what you'll need to cross-reference. Off Rails gives you everything you need, where you need it.
Ever read an adventure and see something like "Terror Eater (MM137)?" That means you need to buy another sourcebook.
Instead, Off Rails gives you this:
"If I hadn’t learned GM’ing from someplace else, this would’ve been my go-to. I’ve read through some of it and it looks super easy and proper to use"
"Honestly, i think the content provided is pretty great and a really good way of both getting into being a GM and finding out whats its like to play DnD."
"Very quality content that has helped improve all the games I have used it in! 10/10 would recommend."
Every Off Rails Adventure comes with features
to make your GM life easier:
Pre-adventure checklists
- Don't be the GM who stops combat to setup enemy tokens. Ensure you’re completely prepared for what you’re party might throw at you.
Ambient Music Suggestions
- Handpicked music to match the ambiance and tone of the adventure.
- All music suggestions are free to download from community composers like Tabletop Audio.
Encounter Loot
- "I want to harvest the body!"
- Ever get tired of giving your players their umpteenth spear and 5 sp? Off Rails Adventures include unique monster harvesting loot. So when your players kill that big dinosaur, they can instead use its bones to make this:
- Horned Shield
Shield, uncommon
This heavy shield is crafted from the skull and horns of a carnotaurus. It is particularly heavy, weighing 15 lbs. A strength score of 13 or higher is required to wield the shield effectively. Wielding a shield in one hand provides a +2 bonus to armor class. In addition, when the wielder uses a shove action they deal an additional 1d4 damage.
Crafting: Anyone proficient with smith’s tools can craft a horned shield. An additional 50 gp in materials are required, and the shield takes 20 days to complete. It can be sold for 250 gp.