Chapter One of Ohbach's Bones includes 4 adventures for level 2-3 parties. New GMs will learn a variety of skills, including running combat, skill challenges, navigating dungeons, and roleplaying NPCs. Learn about conditions and surprise rounds. Run a successful investigation-style adventure. And most importantly, get comfortable behind the screen and have fun with your players.

The goal of this chapter is to deepen the party’s ties with the Camp Prime community and allow them to gain an understanding of the culture and workings of the micro-society within Ohbach's Bones. All of the locations the party may visit are within a single day’s travel, allowing for frequent return to camp. By the end of this chapter the party should have developed a reputation among the camp leaders, priming them for a more important role in Chapter 2.